ACACIA.



2D NARRATIVE PUZZLE





A relaxing narrative-driven exploration game that includes puzzle solving and platforming with a focus on production techniques and documentation.


One day, a girl came across a massive wilting tree and is tasked to save it by collecting magic relics. On her journey to collect them, she slowly learns to see colour in the world around her and overcomes her sadness and melancholy.


+ Role: Game Design, Concept Art, Development, Documentation

+ Tools: Photoshop, Animate

+ Engine: Unity

+ Development Time: 4 weeks

+ Team Size: 6







USER STORIES





Following agile development methods, user stories were created to get an idea of what players would want or be expecting for the game. Breaking down larger stories (epics) into smaller ones helps us keep track of our features and requirements that need to be met.



NARRATIVE & ART DIRECTION



Because our focus was on narrative and art, we looked into games with similar aesthetics and narrative styles that we wanted. Such examples were Journey, Gris, Oxenfree, and Child of Light. In the end, we were heavily influenced by Gris.





LEVEL DESIGN.





The forest level is made up of 4 sections.


P1 is meant to be the tutorial section, where the player learns how to jump (1) and pick up items (2).


P2 tests what the player has learned by having them jump and water again.


P3 gets more difficult, as the player has a tighter window to water the mushroom, as the water source is farther away (5). The player then has to water the dead tree blocking the river. Due to the way being clear, the statue in the water (7) is reanimated, introducing the idea that water will reanimate statues.


P4 tests the player by having them reanimate another statue (9). Because the statue is close to a rock wall, it will be able to clear the path to the end.



GAME DESIGN DOCUMENT.





The game design document focusing on the project overview, story overview, game mechanics, and game progression.