Our intention with this game was to help entertain kids of all ages while they wait for their appointments with a focus on accessibility since it would be installed in the hosptial's waiting room. We needed to design a simple game with a short and calm gameplay loop so the kids would not be too excited and be able to leave when it was time for their appointment.
Alternative Controls
The hospital provided their Screenplay technology to be used as the controller for the game. Inputs are triggered by physically standing or walking over a tiles on the grid floor.
Find more info about Screenplay here!
In our case, stepping on a tile will drop a duck on the corresponding tile in-game.
Game Objective / Goal
Guide the sailboats to dock at the pier in the middle by dropping rubber ducks! Every time a boat is docked, fish will spawn in the water (to subtly represent score).
Our 3 Core Design Pillars:
- Accessibility
- Fun to watch
- Ability to join & leave at any time (no FOMO)
1. Designing for Accessibility
Since there may be kids with limited mobility (e.g. wheelchair or limited movement), we needed a mechanic to allow them to impact the game just as much as anyone else. The mechanic also needs to have a unique feature to give the player a sense of importance.
The Mechanic
Kids could sit on a tile to spawn a whirlpool that will affect the movement of boats and cause an explosion of colour as long as they're on it. It is also the only method to sink enemy pirate ships!