Power-ups and Platforms
We added power-ups and different platform types to spice up gameplay and add friction to the players.These were important because it retained players’ attention and provided emergent gameplay.
Different Rope Types
We tried to add different rope types in addition to power-ups so the players could customize their character even further. This, however, didn’t work as well because it was too similar to powerups and hard to balance. In the end, we decided to take it out of the prototype. Having power-ups was enough.
Character “Selection”
Supporting multiple players was important to make the game more engaging and competitive. A character selection feature was added so players knew what they were playing as and got a feel for the environment (the player can choose their colour).
Score System
We added a score system to encourage the player to survive as long as possible and to let the player know their progress in the game. It retains the player in single player mode.
Static Map Mode
A static map allows players to practice or compete in a fighter style “brawl”. It provided a change in gameplay and environment but with the same mechanics. At first, it was meant to be a exploration map but it did not make sense for our type of competitive game as well as platform generation being a problem to provide procedural generation. In the end we thought that a brawling map would fit better with the mechanics of the game.
Single Player Mode
We created a single player mode of the endless map because some players may prefer to play alone. It worked the same as the multiplayer version but with an addition of the score system. The single player map works the same as multiplayer.